Chapter 255: The Classical Sport of Junjie-Gee-Ru
Back at Burnhall University, students are busy learning the art of the many Angelic crafts, as well as the science of combat, the computation of the many properties related to the wonders of miracles, and the several principles relating to human guardianship. Students from all concentrations, majors, and from which all Houses are directly involved in the myriad of choices for extracurricular activities and sport, the most popular of which is the classic play of the Junjie-Gee-Ru or Power Volley.
Power Volley was invented within the august halls of the University, during the time of the great Miracle Worker Angel Davenport Marygrace, who was popularly known as the founder of the revival of the sport. Because of the complexities of the rules of the game, it immediately gained prominence within the student body and then spread out elsewhere until the first Power Volley Congress was held to institutionalize the regulations for the fair competition rules in the holding of the game.
Junjie-Gee-Ru's rules have been clearly identified by the Junjie-Gee-Ru Power Volley Congress to make it accessible to the many interests of the student wishing to play the sport. Although the first Congress has been made pertaining to this game to primarily "supplement the required skills in improving the utility of the Orchestra Baton," the game is now played mainly as a recreational activity.
Power Volley is played on a rectangular court with the required measurements, as stated in the Congressional Letter No. 03, and within the court of either team is a parallel line drawn to divide the region of the court equally, one playing field near the net, and the other near the backline. The two subdivisions are then divided by a moving net, whose length of the "high tide" and "low tide" are also specifically measured in the same Letter, the high tide meaning the highest point that the net can reach, and the low tide to be the lowest level the net can be at any particular time.
The objective of the game is to return the Gee-Ru ball from the home court into the opponent's side without the ball touching the floor. Once the Gee-Ru touches the ground of a particular team, the opponent gains a point. The entire game is played in three sets, with each set is a race to 30 points, with the rules of deux du jeu also taken into play.
The Gee-Ru changes into the four elements depending on which region of the court the Orchestra Baton touches the ball. When a player touches the Gee-Ru in the attack line, the ball can either change into fire or ice, depending on the "will of the player," while it can change into wind or water when the ball was touched in the back line of the court, also depending on the player's will.
A combination play is also very possible, depending on which side the Gee-Ru was touched, digged, and launched from attack, as well as all the possible matrix of the elements in play.
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Picture from Pixabay.



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